Controlled Natural Language


  • De Troyer, O., Van Broeckhoven, F. & Vlieghe, J. (2017). Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language. In: Serious Games and Edutainment Applications: Volume II. Ma, M. & Oikonomou, A. (eds.). Cham: Springer International Publishing, pp. 567 603



  • Van Broeckhoven, F., Vlieghe, J., & De Troyer, O. (2015). Using a Controlled Natural Language for Specifying the Narratives of Serious Games. In Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (Eds.) Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. Cham: Springer International Publishing. doi: 10.1007/978-3-319-27036-4_13