MobiCraNT - Second Generation Mobile Cross-media Applications - Scalability, Heterogeneity and Legacy
Today’s mobile applications typically run on PDAs, follow a client-server division, and rely on traditional user interfaces such as keyboard, stylus or touchscreen. This landscape is changing swiftly. On the one hand, we see the advent of Smartphones featuring various sensors, RFID readers and GPS chips, blurring the distinction between clients and servers of information and thus inducing fluid information spaces. On the other hand, we see the rise of new interface modalities such as voice interaction, digital pen and paper, gestures and so on. These observations lead us to conclude that we are entering an era of mobile cross-media applications that operate in a heterogenous distributed setting and interact using cross-media technology.
- SOFT - Vrije Universiteit Brussel