Publications of 2016

  • Trullemans, S. and Signer, B.: "A Multi-layered Context Modelling Approach for End Users, Expert Users and Programmers", Proceedings of SERVE 2016, International Workshop on Smart Ecosystems cReation by Visual dEsign, Bari, Italy, June 2016

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  • Debruyne, C., Beyan, O. D., Grant, R., Collins, S., Decker, S., Harrower, N.: A semantic architecture for preserving and interpreting the information contained in Irish historical vital recordsInt J Digit Libr: 1-16 (2016) doi:10.1007/s00799-016-0180-8
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  • Roels, R., Baeten, Y. and Signer, B.: "An Interactive Data Visualisation Approach for Next Generation Presentation Tools: Towards Rich Presentation-based Data Exploration and Storytelling", Proceedings of CSEDU 2016, 8th International Conference on Computer Supported Education, Rome, Italy, May, 2016

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  • Roels, R., Mestereaga, P. and Signer, B.: "An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform" (extended version of CSEDU 2015 paper), Communications in Computer and Information Science (CCIS), 583, 2016

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  • S. Van Laere, R. Buyl, M. Nyssen, and C. Debruyne. Detecting user profiles in collaborative ontology engineering using a user’s interactions. Journal on Data Semantics, pages 1–12, 2016

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  • Trullemans, S., Vercruysse, A. and Signer, B.: "DocTr: A Unifying Framework for Tracking Physical Documents and Organisational Structures", Proceedings of EICS 2016, 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Brussels, Belgium, June 2016

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  • Sajjadi, P., Vlieghe, J. & De Troyer, O. (2016). Evidence-Based Mapping Between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design. In: 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE eXpress Conference Publishing, 8 p.

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  • Sajjadi, P., Lo-A-Njoe, A., Vlieghe, J. & De Troyer, O. (2016).  Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players. In: Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, p. 354-364 (Lecture Notes in Computer Science; vol. 10056)

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  • Vandebosch, H., Herrewijn, L., Van Cleemput, K., Malliet, S., Bastiaensens, S., Van Broeckhoven, F., ... Poels, K. (2016). The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior. Poster session presented at International academic conference on Meaningful Play 2016, East Lansing, Michigan, United States.

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  • Mushtaha, A. & De Troyer, O. (2016). Localized Website Design Advisor: A Web-Based Tool Providing Guidelines for Cross-Cultural Websites. In: Design, User Experience, and Usability: Novel User Experiences, Pt II. Springer International Publishing, Vol. 9747, p. 396-406 (Lecture Notes in Computer Science)

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