Publications of 2017

  • De Troyer, O., Van Broeckhoven, F. & Vlieghe, J. (2017). Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language. In: Serious Games and Edutainment Applications: Volume II. Ma, M. & Oikonomou, A. (eds.). Cham: Springer International Publishing, pp. 567 603

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  • De Troyer, O, Van Broeckhoven, F., Vlieghe, J. (2017). Linking serious game narratives with pedagogicaltheories and pedagogical design strategies. Journal of Computing in Higher Education. Springer Science+Business Media New York

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  • Signer, B. and Curtin, T.J..: "Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects", Technical Report WISE Lab, WISE-2017-01, March 2017

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  • Trullemans, S., Van Holsbeeke, L. and Signer, B.: "The Context Modelling Toolkit: A Unified Multi-Layered Context Modelling Approach", Proceedings of EICS 2017, 9th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Lisbon, Portugal, June 2017 (to appear)

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  • DeSmet, A., Van Cleemput, K., Poels, K., Vandebosch, H., De Troyer, O., Van Hoecke, S., Samyn, K. & De Bourdeaudhuij, I. (2017). The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: a cluster-randomized controlled trial.  In: Front. Public Health. Conference Abstract: 3rd UCL Centre for Behaviour Change Digital Health Conference 2017, 1 p.

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  • Sanctorum, A. and Signer, B.: "Towards End-User Development of Distributed User Interfaces", Universal Access in the Information Society (UAIS), 2017 (to appear)

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