Publications of Olga De Troyer

2017

  • De Troyer, O., Van Broeckhoven, F. & Vlieghe, J. (2017). Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language. In: Serious Games and Edutainment Applications: Volume II. Ma, M. & Oikonomou, A. (eds.). Cham: Springer International Publishing, pp. 567 603

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  • De Troyer, O, Van Broeckhoven, F., Vlieghe, J. (2017). Linking serious game narratives with pedagogicaltheories and pedagogical design strategies. Journal of Computing in Higher Education. Springer Science+Business Media New York

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  • DeSmet, A., Van Cleemput, K., Poels, K., Vandebosch, H., De Troyer, O., Van Hoecke, S., Samyn, K. & De Bourdeaudhuij, I. (2017). The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: a cluster-randomized controlled trial.  In: Front. Public Health. Conference Abstract: 3rd UCL Centre for Behaviour Change Digital Health Conference 2017, 1 p.

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2016

  • Sajjadi, P., Vlieghe, J. & De Troyer, O. (2016). Evidence-Based Mapping Between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design. In: 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE eXpress Conference Publishing, 8 p.

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  • Sajjadi, P., Lo-A-Njoe, A., Vlieghe, J. & De Troyer, O. (2016).  Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players. In: Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, p. 354-364 (Lecture Notes in Computer Science; vol. 10056)

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  • Vandebosch, H., Herrewijn, L., Van Cleemput, K., Malliet, S., Bastiaensens, S., Van Broeckhoven, F., ... Poels, K. (2016). The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior. Poster session presented at International academic conference on Meaningful Play 2016, East Lansing, Michigan, United States.

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  • Mushtaha, A. & De Troyer, O. (2016). Localized Website Design Advisor: A Web-Based Tool Providing Guidelines for Cross-Cultural Websites. In: Design, User Experience, and Usability: Novel User Experiences, Pt II. Springer International Publishing, Vol. 9747, p. 396-406 (Lecture Notes in Computer Science)

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  • Sajjadi, S., El Sayed, E. & De Troyer, O. (2016). On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case. In: Games and Learning Alliance : 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, p. 221-231 (Lecture Notes in Computer Science; vol. 10056)

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  • Sajjadi, S., Vlieghe, J., & De Troyer, O. (2016). Relation Between Multiple Intelligences and Game Preferences: an Evidence-Based Approach. In T. Connolly, & L. Boyle (Eds.), Proceedings of The 10th European Conference on Games Based Learning. (pp. 565-574). Academic Conferences and Publishing International Limited.
     
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  • De Troyer, O., Helalouch, A., & Debruyne, C. (2016). Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying. In R. Bottino, J. Jeuring, & R. C. Veltkamp (Eds.), Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. (pp. 374-384). (Lecture Notes in Computer Science; Vol. 10056). Springer International Publishing. DOI: 10.1007/978-3-319-50182-6_34

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