Thesis proposals for 2015-2016

CAdE-games - Toward Cognitive Adaptive Edu-games

A first purpose of this project is to investigate the cognitive processing involved in educational games and its impact on learning. The second purpose is to investigate how we can influence these cognitive processes by using adaptive techniques. Among others, we investigate the impact of the personality, the learning style, as well as the motivational aspects of learning by manipulating different aspects of the educational game.  

Context-aware Applications

Context-aware applications are applications that take into account the user's context (e.g., personal preferences, characteristics, agenda) and environment (e.g., people, places and things in the user's vicinity), in order to provide an improved user experience. 

Cross-Media Information Spaces and Architectures

We investigate conceptual models and architectures for the representation and integration of information across media boundaries. It is time to question existing document formats which are very much based on the simulation of paper on static desktop computers and to come up with innovative information concepts for the representation of open and fluid cross-media "documents".

E-learning

Different research topics and projects of WISE are related to e-learning.

iPaper - Interactive Paper Framework for Paper-Digital Integration

iPaper is a platform for interactive paper applications that has been realised as an extension of the iServer cross-media link server. The iPaper framework supports the rapid prototyping, development and deployment of interactive paper applications.

MindXpres - An Extensible Content-driven Cross-Media Presentation Tool

Existing presentation tools such as Microsoft's PowerPoint, Apple's Keynote or OpenOffice Impress represent a de facto standard for giving presentations. We question these existing slide-based presentation solutions due to some of their inherent limitations. Our new MindXpres presentation tool addresses these problems by introducing a radically new presentation format. In addition to a clear separation of content and visualisation, our HTML5 and JavaScript-based presentation solution offers advanced features such as the non-linear traversal of the presentation, hyperlinks, transclusion, semantic linking and navigation of information, multimodal input, dynamic interaction with the content, the import of external presentations and more.

Multimodal and Multi-Touch Interaction

We are developing multimodal and multi-touch interaction frameworks with a focus on the declarative definition of gestures and interaction patterns and the reusability as well as extensibility of existing gestures. Our solution supports the rapid prototyping and investigation of novel multimodal and multi-touch gestures.

Ontologies

Ontologies are an important research domain in the context of the Semantic Web. In general, WISE is applying the research results from the domain of ontologies in its own research. However also some research on ontology evolution has been performed in the past.

PaperPoint - A Paper-based Presentation Tool

The PaperPoint application is a simple but very effective tool for giving PowerPoint presentations. The slide handouts are printed on Anoto paper together with some additional paper buttons for controlling the PowerPoint presentation. A digital pen is used to remotely control the PowerPoint presentation over wireless Bluetooth technology.

Personal Cross-Media Information Management

On a daily basis users struggle to organse and re-find their stored documents, photos or emails. Personal Cross-Media Information Management investigates the opportunities to provide the user with an alternative to the Desktop Metaphor where we step away from the file hierarchies used to store our information. Our cross-media PIM system is a solution which unifies all organisational structures such as email, bookmark and file hierarchies but also the physical classification structures such as bookshelves or piles of papers on the desk. This approach to PIM makes it possible to construct our own personal cross-media information space with less fragmentation of the information. By providing a tool for centralising all these possible ways of storing our information, we allow the user to re-find the information no matter where or how the information has been stored. Often, users only need information which is relevant in a certain context, such as the slides of a course when studying for that course. Therefore, we include a context-aware component to provide the user with the context-relevant information instead of the currently used static file system.

Presentation Tools

With more than 30 million PowerPoint presentations that are created every single day, we cannot ignore the widespread and heavy use of slideware presentations in domains such as education or business. Within WISE various projects revolve around the domain of presentation tools and their related aspects.

Serious Games

The purpose of this research topic is to perform research on development methods for serious games, which are games used for training, advertising, simulation, or education.  

The goal of the development methods is to ease the development of serious games and to allow for a greater involvement of the different stakeholders during the development process. 

We also investigate adaptativity (i.e., dynamic adaptation) for serious games. which has the aim to adapt a serious games to different characteristics of the player as well as to the performance of the player. 

Furthermore, we investigate how non-player characters can be made more relalistic in their behavior and interaction.

Web Development Methods

This research track focusses on methods for designing and developing web systems. 

WSDM - Web Semantic Design Method

WISE developed as one of the first few a Web site design method, called WSDM (1998). This method followed a completely new approach in designing Web applications, called the ‘audience driven’ approach, which is nowadays followed by many Web design methods. The original WSDM method, and its associated modeling formalisms has evolved over the years to a complete ‘semantic’ web design method, both applying and deploying semantic web technology, and supporting the generation of semantic annotations. Different master student and PhD students have considered and still consider a variety of additional design issues, such as adaptivity, localization, accessibility, and social tagging, while others have focused on code generation and tool support.