Publication Advances in Mobile Gaming and Games based Learning

Publication Advances in Mobile Gaming and Games based Learning

Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and Formal Learning

Publication in Special Issue Advances in Mobile Gaming and Games-based Learning (2020).

Read more about the paper in our ‘Publications & Press‘ section.

Reference: De Troyer, O., Maushagen, J., Lindberg, R., D. Breckx (2020). Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and Formal Learning. Information 2020, 11(3), 157 (Special Issue Advances in Mobile Gaming and Games-based Learning)

Publication ICALT

Publication ICALT

A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification: Design Approach & Architecture

Publication for the 19th International Conference on Advanced Learning Technologies (ICALT)

Read more about the report in our ‘Publications & Press‘ section.

Reference De Troyer, O., Maushagen, J., Lindberg, R., Muls, J., Signer, B. & Lombaerts, K. (2019). A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification: Design Approach & Architecture. In: 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT). IEEE Computer Society, p. 81-83

Publication SOTA report on Media Use

Publication SOTA report on Media Use

The first deliverable ‘Rapport D1 – State-of-the-art betreffende mediagebruik bij jongeren en jongvolwassenen in België, Vlaanderen en Brussel‘ is now available online. In this state-of-the-art report we provide an overview of the existing research on media use among youngsters and young adults in Belgium, Flanders and Brussels performed between 2010 and 2015.

Read more about the report in our ‘Publications & Press‘ section.