2021 |
Gamification, Persuasive Techniques, and Nudging: What is the Impact on the User Experience? |
2020 |
Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and Formal Learning |
2019 |
A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification: Design Approach & Architecture |