Publications of Pejman Sajjadi

2017
Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design
Sajjadi P, Vlieghe J and De Troyer O, “Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design” The Electronic Journal of e-Learning Volume 15 Issue 4 2017, (pp320-334) available online at www.ejel.org
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Individualizing Learning Games: Incorporating the Theory of Multiple Intelligences in Player-Centered Game Design
Sajjadi, P (2017). Individualizing Learning Games: Incorporating the Theory of Multiple Intelligences in Player-Centered Game Design. PhD Thesis, Vrije Universiteit Brussel
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2016
Evidence-Based Mapping Between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design
Sajjadi, P., Vlieghe, J. & De Troyer, O. (2016). Evidence-Based Mapping Between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design. In: 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE eXpress Conference Publishing, 8 p.
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Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players
Sajjadi, P., Lo-A-Njoe, A., Vlieghe, J. & De Troyer, O. (2016). Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players. In: Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, p. 354-364 (Lecture Notes in Computer Science; vol. 10056)
On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case
Sajjadi, S., El Sayed, E. & De Troyer, O. (2016). On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case. In: Games and Learning Alliance : 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, p. 221-231 (Lecture Notes in Computer Science; vol. 10056)
Relation Between Multiple Intelligences and Game Preferences: an Evidence-Based Approach
Sajjadi, S., Vlieghe, J., & De Troyer, O. (2016). Relation Between Multiple Intelligences and Game Preferences: an Evidence-Based Approach. In T. Connolly, & L. Boyle (Eds.), Proceedings of The 10th European Conference on Games Based Learning. (pp. 565-574). Academic Conferences and Publishing International Limited.
2015
Revising Web Design to Deal with Current Development Practices
Sajjadi, Pejman, and Olga De Troyer. "Revising Web Design to Deal with Current Development Practices." Proceedings of the 11th Asia-Pacific Conference on Conceptual Modelling (APCCM 2015), Australian Computer Science Communications, Volume 37, Number 9, pp. 103-108, 2015
Smart Study: An Educational Platform Combining Pen, Paper, and a Tablet
Van Thienen, D., Sajjadi, P., & De Troyer, O. (2015). Smart Study: Pen and Paper-Based E-Learning. In Smart Education and Smart e-Learning (pp. 93-103), Smart Innovation, Systems and Technologies Vol 41, Springer International Publishing.
2014
Dynamically Adaptive Educational Games: A New Perspective
Sajjadi, P., Van Broeckhoven, F., De Troyer, O.: "Dynamically Adaptive Educational Games: A New Perspective". In Games for Training, Education, Health and Sports, 4th International Conference on Serious Games, GameDays 2014, Lecture Notes in Computer Science 8395 (pp. 71-76). Springer International Publishing, 2014.
Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes
Pejman Sajjadi, Edgar Omar Cebolledo Gutierrez, Sandra Trullemans, and Olga De Troyer. 2014. Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play CHI PLAY '14). ACM, New York, NY, USA, 227-236. DOI=10.1145/2658537.2658690
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