Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and…
Publication ICALT
A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification:…
TICKLE aims to develop a range of innovative tools to stimulate youngsters’ interest to learn and to study if and how these tools help to reduce school dropout.
Take advantage of mobile devices such as smartphones, tablets and laptops, , which are widely spread and immensely popular among youngsters.
Build on the popularity of social media like Facebook, Twitter and YouTube, etc. which inspire millions of youngsters to share content every day.
Apply a student-centered approach for providing content and activities that tickle youngsters’ intrinsic motivation to explore and learn new things.
Providing a cost-effective and sustainable solution for inspiring at-risk students to become lifelong learners and reducing school dropouts.
Overview of the important milestones of the TICKLE project.
During the first weeks of July evaluations with the youngsters…
Learn MoreIn 2018, two intermediate evaluations of the TICKLE environment took…
Learn MoreOn December 13th 2016 the TICKLE team invited the members…
Learn MoreOn April 12th 2016 the TICKLE team held its official…
Learn MoreIn this document, we report about the state-of-the-art on research in Belgium, Flanders and Brussels related to media use among youngsters and young adults.
DOWNLOAD HERE
In this document, we report about the state-of-the-art on research related to school burnout and early school leaving.
DOWNLOAD HERE
In this document, we report about the state-of-the-art on research regarding persuasive techniques and persuasive technology.
DOWNLOAD HERE
Overview of our publications and press releases.
Don’t miss out on our upcoming events. Click an event for more information.
Overview of the members participating in the research project.
Please contact project promotor prof. Olga De Troyer Olga.DeTroyer@vub.ac.be
Read the latest updates on the TICKLE project.
Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and…
A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification:…
Persuasive Strategies, Gamification, Serious Games: The Silver Bullet to Hook Users to Digital Applications -…
You can use the form below to get in touch with us. We will respond as fast as possible.