Conceptual Modeling of Articulated Bodies in Virtual Environments

Today, the design of a Virtual Reality (VR) application is still a specialized and a time consuming task. Most techniques and software tools require considerable knowledge of VR technology, programming skills and/or knowledge about script languages. This limits the participation of non VR-experts in the design and development of a VR application considerably. For this reason, we have developed an approach called “VR-WISE” that allows specifying a VR application at a conceptual level (free from implementation details) and from the viewpoint of a domain expert, allowing nonVR-experts to participate in the design of a Virtual Environment. This may shorten the development process and facilitate the communication. Our approach uses ontologies, incorporating domain knowledge, and high-level modeling concepts for describing the Virtual Environment. In this paper, we explain how articulated bodies can be modeled at a conceptual level by connecting objects using conceptual modeling primitives. We will present the different modeling concepts for connections and the associated constraints and illustrate this with examples.
Publication Reference
Bille, W., De Troyer, O., Pellens, B., Kleinermann, F.: "Conceptual Modeling of Articulated Bodies in Virtual Environments", Proceedings of the 11th International Conference on Virtual Systems and Multimedia, pp. 17-26, Eds. Hal Thwaites, Publ. Archaeolingua, ISBN 963 8046 63 5, Gent, Belgium (2005)

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