2023 - 2024 |
Stefan-Calin Crainiciuc |
FlowDocs: Onboarding Software Engineers at Scale |
2023 - 2024 |
Inas Ghailani |
Storytelling as a Means to Improve Social Inclusion in Computer Science Education |
2023 - 2024 |
Yishen Yu |
Natural Mixed-Reality Interactions for IoT Environments |
2023 - 2024 |
Dana Tabatabaie Irani |
A Framework for Uniform Communication Protocol Integration in Smart Homes |
2023 - 2024 |
Erdogan Abaci |
Evaluation and Implementation of Effective Techniques for Presenting UI Design Recommendations to End Users |
2023 - 2024 |
Faroukh Davouzov |
Designing Interactions for Position-aware Tangibles: A Comparative Study of User Preferences Across Interaction Types |
2022 - 2023 |
Benjamin Vermunicht |
Identifying Devices Based on MAC Layer Properties |
2022 - 2023 |
Anisha Sachdeva |
Inbox Harmony: A Recommendation System to Manage and Organise Emails Based on PIM Principles |
2022 - 2023 |
Ahmed Barhdadi |
Heuristic Real-Time Trajectory Prediction Using Spatio-temporal Databases |
2022 - 2023 |
Aubin Crispy Feupissie Wanche |
SphereBurst: A Novel Approach for Data Physicalisation on a Sphere |
2022 - 2023 |
Brenda Ordoñez Lujan |
Enabling the Generation of User Interfaces for Personalised IoT Applications for Non-Designers |
2022 - 2023 |
Bram Dewit |
Integration of User-defined Gesture Interaction Into End-User Authoring Tools |
2021 - 2022 |
Reihaneh Kalhor |
Investigation of a Grammar and Framework for New Forms of Data Exploration via Dynamic Data Physicalisation |
2021 - 2022 |
Hammad Ali |
Helping End Users Design Better UIs |
2021 - 2022 |
Song MengYao |
Investigating Algorithms for Helping End Users Create Better User Interface Designs |
2021 - 2022 |
Artyom Kuznetsov |
Towards Intelligibility in Multi-User IoT Environments |
2021 - 2022 |
Stijn Desloovere |
AR Concept Maps: Combining Augmented Reality and Tangibles to Elevate Standard 2D Concept Maps |
2020 - 2021 |
Elena Zambon |
Mixed Reality-based Interaction for the Web of Things |
2020 - 2021 |
Yoshi Malaise |
iSport: Towards a Smart Trainer Assistant |
2020 - 2021 |
Imke Heusschen |
A Digital Enhancement for the Environment Boardgame TERRITORY |
2020 - 2021 |
Oguz Gelal |
Intertext: Towards a Secure and Platform Agnostic Front-end Ecosystem |
2019 - 2020 |
Alexandre Jacobs |
An Augmented Reality Museum Guide |
2019 - 2020 |
Maxime Libert |
Using Augmented Reality to Control Device Interaction in a Web of Things Environment |
2019 - 2020 |
Xuyao Zhang |
Phixel: An Interactive Physical User Interface for Exploring Datasets |
2019 - 2020 |
Mohamed Arbaoui |
Applying Augmented Reality to Stimulate User Awareness in Urban Environments |
2019 - 2020 |
Ghassan Saliby |
Dynamic Data Physicalisation for Exploring Geo-tagged Datasets |
2018 - 2019 |
Thijs Spinoy |
Editable and Customizable Knowledge Maps |
2017 - 2018 |
Kevin Van Ryckegem |
A Framework for Rapid Prototyping of Cross-Device Interaction |
2017 - 2018 |
Kwinten Pardon |
An Extensible Presentation Framework for Real-time Data Acquisition, Interaction and Augmented Reality Visualisations |
2017 - 2018 |
Tim Leenaers |
Mashup Tool for Distributed Physical-Digital User Interfaces |
2017 - 2018 |
Hassan Haddouchi |
Investigating the Use of Persuasive Techniques in a Mobile Learning Environment to Tackle School Burnout |
2017 - 2018 |
Aya Kahine |
Distributed and non-distributed algorithms for generating random graphs that are scale-free and have the small-world property |
2017 - 2018 |
Kristina Aydee Merino |
Using Blockchain architectures for storing and securing electronic health data |
2016 - 2017 |
Arno De Witte |
A User-friendly and Device-independent Interface for Cross-Device Information Exchange |
2016 - 2017 |
Jente Rosseel |
ELEWA: Towards Technology Support for 21st Century Education |
2016 - 2017 |
Nicolas Carraggi |
Making Wearables Fit the User: A Trigger-Action Programming Approach to Configure Wearables |
2016 - 2017 |
Kushal Soni |
An Extensible Virtual Assistant for the PowerPoint Presentation Tool |
2016 - 2017 |
Jeroen Nyckees |
Distributed Multi-Touch User Interfaces for Modular Musical Expression |
2015 - 2016 |
Mohamed Zahir |
An Extensible Platform for Real-Time Feedback in Presentation Training |
2015 - 2016 |
Jonas Vereycken |
Investigating Graph-based Storage Backends for Hypermedia Link Services |
2015 - 2016 |
Chunxiang Yan |
TabletPoint: A Pen and Tablet-based Presentation Solution |
2015 - 2016 |
Krista Puke |
Authoring Tool for SmartStudy |
2015 - 2016 |
Shirin Ravash |
The Serious Modeling Language ATTAC-L to another educational Applied to Reach Out Central (ROC): Findings and Recommendations |
2015 - 2016 |
David Sverdlov |
Enriching the XLink Standard with RSL Metamodel Features |
2015 - 2016 |
Marius Hirjanu |
An Ambient Information System for Smart Lab Environments |
2015 - 2016 |
Jan Maushagen |
TagVis: A Visualisation of Relationships Between Tags |
2015 - 2016 |
Tim Witters |
PoPa: Policy-based Payment Hubs for Digital Payments |
2015 - 2016 |
Dhanyamithra Vetrivel |
An Exploration of File Explorer Adaptation for Document Refinding |
2015 - 2016 |
Lars Van Holsbeeke |
Rule Sharing for the Context Modeling Toolkit |
2015 - 2016 |
Eman El Sayed |
TrueBiters: An Educational Game to Improve the Understanding of Logic |
2015 - 2016 |
Anas Helalouch |
Towards Automatic Debriefing of Serious Games |
2014 - 2015 |
David Bos |
Multimodal Interaction for the MindXpres Presentation Tool |
2014 - 2015 |
Dennis Geerts |
A simulator for the scenario models developed with ATTAC-L |
2014 - 2015 |
Jonas Blanckaert |
Integrating the Interaction Flow Modeling Language IFML (OMG standard) into the Web Design Method WSDM |
2014 - 2015 |
Tania Van Denhouwe |
Conceptual Modeling with Smart Paper |
2014 - 2015 |
Shirin Ravash |
The Serious Game Modeling Language ATTAC-L Applied to Reach Out Central (ROC): Findings and Recommendations |
2014 - 2015 |
Yves Baeten |
Intuitive Information Visualisation for the MindXpres Presentation Tool |
2014 - 2015 |
Joris Vandermeersch |
Content Migration and Layout for the MindXpres Presentation Tool |
2014 - 2015 |
Pieter Stroobants |
An Ontology-based Sony Product Catalogue to Improve the Product Descriptions and the Customer Support |
2014 - 2015 |
Tim Vereecken |
ADFIS: An Application Development Framework for Interactive Surfaces |
2014 - 2015 |
Ngoc Tran |
Enhanced Retrieval and Discovery of Desktop Documents |
2014 - 2015 |
Jasmien De Ridder |
End User Control of Dynamic Distributed User Interfaces |
2014 - 2015 |
Ayrton Vercruysse |
Big Brother is Watching Your Documents: A Framework to Manage Tracked Physical Data |
2014 - 2015 |
Audrey Sanctorum |
Fluid Cross-Media and Cross-Device Interaction in the Office of the Future |
2014 - 2015 |
Payam Ebrahimi |
Note4u: An Advanced Notetaking Solution in Synergy With Your Memory |
2014 - 2015 |
Tim Reynaert |
Re-fining Physical Documents: It is Like a Dream Come True |
2013 - 2014 |
Kevin Van Gyseghem |
WSDM Web Development Adapted to Website Genres, Design Patterns, and Content Management Systems |
2013 - 2014 |
David Swalus |
Enhanced Visualisation of Web Links and Annotations |
2013 - 2014 |
Ioannis Arampatzis |
Towards Collaborative Management of Semantic Business Rules: An Intelligent Environment Case |
2013 - 2014 |
Antonios Kafazis |
Tangible Exploration and Querying of Cross-Media Information Spaces |
2013 - 2014 |
Dieter Van Thienen |
Smart Study: An Educational Platform Using Digital Pen and Paper |
2013 - 2014 |
Jasper Debie |
Guided Data Visualisation for the MindXpres Presentation Tool |
2013 - 2014 |
Paul Mestereaga |
Intelligent Source Code Visualisation for the MindXpres Presentation Tool |
2013 - 2014 |
Barry D'Hoine |
Identification and Distribution of Cross-Media Entities in a Peer-to-Peer Environment |
2013 - 2014 |
Trang Nguyen |
I Know What You Did With Your Documents: A Solution to Track Interactions with Physical Documents |
2013 - 2014 |
Jochen François |
Dynamic Content in Fluid Cross-Media Documents |
2013 - 2014 |
Serafeim Kourlos |
An Investigation of Adapting Document Structures |
2013 - 2014 |
Daniel Velasquez |
An Artwork Recommender System Based on User Profiles and Preferences |
2013 - 2014 |
Elona Dervishi |
A Mobile, Context-aware Crowdsourcing Framework |
2013 - 2014 |
Wouter Mensels |
A Framework to Provide User Control in Context-aware Systems |
2013 - 2014 |
Sam Nielandt |
A Framework for Real-Time Emotion Recognition with an Online EEG-based BCI During Content Browsing |
2013 - 2014 |
Luong Dinh Hieu |
A Context-Aware View Over Social Media |
2013 - 2014 |
Toon Duwee |
AlinkTable: A Visualisation and Interaction Technique for Linked Personal Cross-Media Information Management Systems |
2012 - 2013 |
Mouratidou Despoina |
WSDM-lite: A Lightweight Web Design Methodology for Web Shops |
2012 - 2013 |
Ben Corne |
Making existing educational games adaptive using AOP |
2012 - 2013 |
Roeland Matthijssens |
Fixing the Web: Advanced Linking and Transclusion in HTML5 based on RSL |
2012 - 2013 |
Christophe Vermeylen |
Audience-driven Presentations based on the MindXpres Presentation Tool |
2012 - 2013 |
Jeroen Heymans |
A WYSIWYG Template Authoring Solution for the MindXpres Presentation Tool |
2011 - 2012 |
Sven De Kock |
The Next Generation of Input Devices - SpeeG version 2 |
2011 - 2012 |
María Fernanda Solórzano |
Mobile Multimodal Interaction: An Investigation and Implementation of Context-dependent Adaptation |
2011 - 2012 |
Pejman Sajjadi |
Adapting WSDM to incorporate Web Application Patterns |
2011 - 2012 |
Ahmed Tayeh |
A Metamodel and Prototype for Fluid Cross-Media Document Formats |
2011 - 2012 |
Akhila Prasanna |
A Domain Specific Modeling Language for Specifying Adaptivy in Educational Games |
2011 - 2012 |
Luis Alberto Guillen Barja |
Co-located Collaborative Tabletop Interaction - An Evaluation and Extension of Design Guidelines |
2008 - 2009 |
Kevin Van Wilder |
Implementation generation for WSDM using Web Applications Framework |
2008 - 2009 |
Zakaria Arrassi |
An environment model for context-aware mobile devices: connecting the physical world with the virtual world |
2004 - 2005 |
Daniel Kucharski |
Conceptual Modeling of Virtual Reality: Modeling the Scene of the Virtual World |