Publications of Frederik Van Broeckhoven

2018
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
A. DeSmet, S. Bastiaensens, K. Van Cleemput, K. Poels, H. Vandebosch, G. Deboutte, L. Herrewijn, S. Malliet, S. Pabian, F. Van Broeckhoven, O. De Troyer, G. Deglorie, S. Van Hoecke, K. Samyn and I. De Bourdeaudhuij, Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents, Data in Brief, https://doi.org/10.1016/j.dib.2018.04.087
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The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H.,Deboutte, G. Herrewijn, L., Malliet, S., Pabian, S., Van Broeckhoven, De Troyer, O., Deglorie, G., Van Hoecke, S., Samyn, K. & De Bourdeaudhuij, I. (2018). The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial. Computers in Human Behavior 78, 336-347
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2017
Creating Story-based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language
De Troyer, O., Van Broeckhoven, F. & Vlieghe, J. (2017). Creating Story-based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language. In: Serious Games and Edutainment Applications: Volume II. Ma, M. & Oikonomou, A. (eds.). Cham: Springer International Publishing, pp. 567 603
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Linking Serious Game Narratives With Pedagogical Theories and Pedagogical Design Strategies
De Troyer, O, Van Broeckhoven, F., Vlieghe, J. (2017). Linking serious game narratives with pedagogical theories and pedagogical design strategies. Journal of Computing in Higher Education, 29(3), pp. 549–573. Springer Science+Business Media New York
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2015
Mapping between Pedagogical Design Strategies and Serious Game Narratives
Van Broekhoven, F., Vlieghe, J., De Troyer, O. (2015). Mapping between Pedagogical Design Strategies and Serious Game Narrarives. In VS-Games 2015, 7th International Conference on Games and Virtual Worlds for Serious Applications (pp.123 - 130). IEEE
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Using a Controlled Natural Language for Specifying the Narratives of Serious Games
Van Broeckhoven, F., Vlieghe, J., & De Troyer, O. (2015). Using a Controlled Natural Language for Specifying the Narratives of Serious Games. In Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (Eds.) Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. Cham: Springer International Publishing. doi: 10.1007/978-3-319-27036-4_13
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2014
Dynamically Adaptive Educational Games: A New Perspective
Sajjadi, P., Van Broeckhoven, F., De Troyer, O.: "Dynamically Adaptive Educational Games: A New Perspective". In Games for Training, Education, Health and Sports, 4th International Conference on Serious Games, GameDays 2014, Lecture Notes in Computer Science 8395 (pp. 71-76). Springer International Publishing, 2014.
Specifying the Pedagogical Aspects of Narrative-Based Digital Learning Games by Using Annotations
Van Broeckhoven, F., De Troyer, O.: "Specifying the Pedagogical Aspects of Narrative-Based Digital Learning Games Using Annotations". In Proceedings of the 9th International Conference on the Foundations of Digital Games, Society for the Advancement of the Science of Digital Games, ISBN: 978-0-9913982-2-5
2013
ATTAC-L: A Modeling Language for Educational Virtual Scenarios in the Context of Preventing Cyber Bullying
Van Broeckhoven, F., De Troyer, O.: “ATTAC-L: A Modeling Language for Educational Virtual Scenarios in the Context of Preventing Cyber Bullying”, Proceedings of IEEE 2nd International Conference on Serious Games and Applications for Heath (2013).
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