Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes

In this paper we present Maze Commander, a two-player game using two different types of interaction. One player uses the Oculus Rift and the other uses the Sifteo Cubes. The game requires effective and efficient communication to win. We also conducted an evaluation. The results show a positive evaluation for the game experience and collaboration, but no significant differences in game experience between the two modes of interaction. However, preferred interaction modalities were not yet taken into consideration for selecting the participants. We also present lessons learned from this experiment, and our future work
Publication Reference
Pejman Sajjadi, Edgar Omar Cebolledo Gutierrez, Sandra Trullemans, and Olga De Troyer. 2014. Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play CHI PLAY '14). ACM, New York, NY, USA, 227-236. DOI=10.1145/2658537.2658690

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