Publications of Joachim Vlieghe

2017
Creating Story-based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language
De Troyer, O., Van Broeckhoven, F. & Vlieghe, J. (2017). Creating Story-based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language. In: Serious Games and Edutainment Applications: Volume II. Ma, M. & Oikonomou, A. (eds.). Cham: Springer International Publishing, pp. 567 603
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Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design
Sajjadi P, Vlieghe J and De Troyer O, “Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design” The Electronic Journal of e-Learning Volume 15 Issue 4 2017, (pp320-334) available online at www.ejel.org
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Linking Serious Game Narratives With Pedagogical Theories and Pedagogical Design Strategies
De Troyer, O, Van Broeckhoven, F., Vlieghe, J. (2017). Linking serious game narratives with pedagogical theories and pedagogical design strategies. Journal of Computing in Higher Education, 29(3), pp. 549–573. Springer Science+Business Media New York
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2016
Evidence-Based Mapping Between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design
Sajjadi, P., Vlieghe, J. & De Troyer, O. (2016). Evidence-Based Mapping Between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design. In: 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE eXpress Conference Publishing, 8 p.
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Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players
Sajjadi, P., Lo-A-Njoe, A., Vlieghe, J. & De Troyer, O. (2016). Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players. In: Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, p. 354-364 (Lecture Notes in Computer Science; vol. 10056)
Relation Between Multiple Intelligences and Game Preferences: an Evidence-Based Approach
Sajjadi, S., Vlieghe, J., & De Troyer, O. (2016). Relation Between Multiple Intelligences and Game Preferences: an Evidence-Based Approach. In T. Connolly, & L. Boyle (Eds.), Proceedings of The 10th European Conference on Games Based Learning. (pp. 565-574). Academic Conferences and Publishing International Limited.
2015
Mapping between Pedagogical Design Strategies and Serious Game Narratives
Van Broekhoven, F., Vlieghe, J., De Troyer, O. (2015). Mapping between Pedagogical Design Strategies and Serious Game Narrarives. In VS-Games 2015, 7th International Conference on Games and Virtual Worlds for Serious Applications (pp.123 - 130). IEEE
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Using a Controlled Natural Language for Specifying the Narratives of Serious Games
Van Broeckhoven, F., Vlieghe, J., & De Troyer, O. (2015). Using a Controlled Natural Language for Specifying the Narratives of Serious Games. In Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (Eds.) Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. Cham: Springer International Publishing. doi: 10.1007/978-3-319-27036-4_13
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