2024 |
As We May Interact: Challenges and Opportunities for Next-Generation Human-Information Interaction |
2024 |
Discoverable and Interoperable Augmented Reality Environments Through Solid Pods |
2020 |
Multidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning Math |
2019 |
Towards Cross-Media Information Spaces and Architectures |
2019 |
A Study on Female Students’ Attitude Towards the Use of Augmented Reality to Learn Atoms and Molecules Reactions in Palestinian Schools |
2019 |
A Usability and Acceptance Evaluation of the Use of Augmented Reality for Learning Atoms and Molecules Reaction by Primary School Female Students in Palestine |
2018 |
Crossing Spaces: Towards Cross-Media Personal Information Management User Interfaces |
2018 |
Towards a Framework for Dynamic Data Physicalisation |
2017 |
Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects |
2014 |
Water Ball Z: An Augmented Fighting Game Using Water as Tactile Feedback |
2013 |
Expressive Control of Indirect Augmented Reality During Live Music Performances |